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Mass Effect comes with a set of commands that can be executed through the console or bound to keys, most are hidden and can only be found through trial and error. Lower maximum value will degrade the appearance of shadows. Indicates the item you want. Note that should you desire to use an F Key to bind quickload, you will also need to delete its corresponding line, such as. The nmManufacturer code - indicates the code of the manufacturer of that item. Contents [ show ]. The exceptions to this are:. To enable the console, browse to and open the file In the file you opened, search for [Engine. More information is in the section about the console.{/INSERTKEYS}{/PARAGRAPH} BioArtPlaceable] , and might require the additional change, there. This may cause spikes in FPS and unwanted graphic behavior. This article is about tweaks for the first game. Those cutscenes can be skipped, and there is no need to alter the binding keys. In this case, you will need to select a different key, such as Backslash, Tab, CapsLock, or any other to function as the console key. Otherwise the quickload bind won't do anything. Higher value reduces the number of shadows shown, up to 1. It is recommended to set those values to the system refresh rate for best performance. Categories :. It most noticeable while using the Sniper Rifle zoom feature that makes targeted objects more crisp and clear, and others blurred. Higher value will cause shadows to be visible in the near vicinity, while lower value will cause shadows to be shown at greater distance, increasing quality and degrading performance. Higher value will make the shadow softer, and lower value will make them sharper. For example:. Please note, that changing critical game-play keys may cause you to not be able to interface with objects, start conversations, etc. Higher minimum value will increase the richness of shadows. Beyond changes to the configuration files, it is recommended to set your graphics card driver and settings to enhance graphic quality and performance. Setting this option to False improves performance. The problem is that you have to manually set the save name in the configuration file. It is possible to add a quickload option to the game. Removing the cooldown also applies to NPCs. Raising the Max size is not recommended, this may cause graphical glitches. The configuration files implement the CamelCase writing style for functions and variables names. Specifying numbers between 0 no anisotropic filtering, better performance, but poorer image quality to 16 maximum filtering, degraded performance but crisper and more detailed textures - the default is 4. Setting it to false may increase performance, but at the same time can degrade the presentation of shadows. Generally, you don't want to change anything in this section. Note: The Binary Helix Hotlabs value doesn't work. Console] section will contain: [Engine. Can create some strange situations in which Shepard waves an assault rifle at people. This section defines the Console keys and behavior. Cancel Save. The GiveItem code works the following way:. Setting the maximum value too high can sometimes degrade quality, rather then enhance it. Mass Effect's in-game configuration options have very little tweaking possibilities and only support basic graphic and key mapping. When entering commands in the console, you may use any case, or combination of cases, you prefer. Generally, you only want to alter the Name and Command , unless you have a specific behavior you want to achieve. Basically, how the game will handle the input device that the player is using. Raising over 1. Setting this setting to False enhances performance, but reduces game experience. All of the changes that are described in this article should only be tested on the files in the documents folder:. This article intends to serve as a guide to players who want to have more control on game performance and personalization, by highlighting options which players can tweak to better suit their needs. Experiment at your own risk. Speed multiplier may be arbitrary. Setting the Shift option to True instead of False will activate that combination, and will make Shepard use the first ability instead of moving to the left. Note: Patch 1. Note: some locations have the cutscene for a reason Shepard walk or say something that triggers another event. When adding the bonus talents string be very careful for the game will only allow you to use around offensive abilities for use in game, no matter how many abilities you add. Changes made here could harm your gaming experience. This setting can cause glitches or fix them by changing the value. By default the [Engine. Note, however, that this is merely a writing convention. The values are in RGB red, green, and blue and alpha, which determines the transparency lower the value to make the subtitles more transparent. Sign In Don't have an account? This makes combat more realistic, but at the same time a problem with the current squad AI. Raising this to 1. Changing anything other than the recommended behaviors can cause severe gameplay bugs! Below, are some recommendations for further readings:. It is advised to leave any line that does not start with the word 'Binding' alone. {PARAGRAPH}{INSERTKEYS}Mass Effect was built from the Unreal Engine UE 3 games engine, which allows many modifications by the user to enhance the in-game graphics and controls. To prevent this, set the file to read-only after making your changes. Setting this to 0. This may decrease performance, but it will ensure a high resolution texture for Garrus 's face - due to a bug, the game will always use the minimum resolution for his face texture. Enabling this setting may result in degraded performance. This hotkey increases game speed tenfold while holding the key. Note: some keyboard layouts, specifically on non-US English layouts, the Tilde key will map differently, and the game engine will not recognize the Tilde keyword. Do you like this video? Changing any of these values may hamper game-play experience. Difference between same specializations are first 6 points that are same as starting class mentioned in brackets. The game has a lot of repetitive cutscenes, i. This will increase realism, but degrade performance especially on intense combats. Start a Wiki. There are eight lines for the ability keys, they are numbered from 0 to 7, and are easy to alter. This section has many behaviors that can be changed. It also works in Mako, and even in cutscenes, allowing you to fast-forward normally unskippable cutscenes. So keep in mind that firstly you should add the abilities which are most useful ex. It is recommended to use a key other than the 'Spacebar' to preserve the default method. For example, geth shock troopers will be able to spawn hex shields without limit, making them very difficult to kill. It's helpful when traveling big distances, such as hub zones or planetary surface. The second line indicates the time that it takes from the button press to the actual skip. Skipping that cutscene, therefore, may leave you stuck. Setting this option to False will cause also cause others present to keep their weapons drawn during the conversation. Can also result in the 'death' of non-targetable NPCs. When binding a key with Control, Shift, or Alt combination in addition to the same key without that combination, make sure that the declaration with the combination precedes the one without. Using this on a keyboard key sometimes causes glitches e. The Self keyword - indicates the target for the item Use Target instead, when giving an item to a squad member. Either 1 first squad member or 2 second squad member. There are also some keys that control several action and sub-actions, removing parts of the binding command can cause that key to stop behaving as expected. Sometimes you want to give commands to a certain party member to move forward, most of the times and not to both of them. A different approach is to toggle the HUD so it will stay on by pressing a key, and return to the game when the same button is pressed again. Note, that setting the minimum too high or maximum too low may result in glitches and loss of performance.